ConvGetTotalUnreadMessageCount

introduction

Get total unread message count

Unread messages are messages that have not been reported as read by users. This does not indicate whether the recipient has actually read the messages.

To display the correct unread count, developers need to explicitly call read reports to notify the IM SDK whether the messages in a conversation are read.

For example, you can mark all messages as read when the user enters the chat UI.

Parameter details

overload1

Parameter name Parameter type Required Description
callback ValueCallback< GetTotalUnreadNumberResult > Required Asynchronous callback The format of json_param in the return value is json

overload2

Parameter name Parameter type Required Description
callback ValueCallback< string > Required Asynchronous callback The format of json_param in the return value is string

Returned template

TIMResult

The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:'{"conv_get_total_unread_message_count_result_unread_count":4}' //json key please check [GetTotalUnreadNumberResult]
user_data:string

Return value details

name type description
TIMResult TIMResult Return value of calling API
code int Result error code: Error Codes
desc string The description of the error.
json_param string Json string. Calling different API will get different Json strings. json key please check GetTotalUnreadNumberResult
user_data string User-defined data transfered by ImSDK without any processing

Code example

using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using com.tencent.im.unity.demo.utils;

public class ConvGetTotalUnreadMessageCount : MonoBehaviour
{
  public Text Header;
  public Text Result;
  public Button Submit;
  public Button Copy;

  void Start()
  {
    Result = GameObject.Find("ResultText").GetComponent<Text>();
    Header = GameObject.Find("HeaderText").GetComponent<Text>();
    Submit = GameObject.Find("Submit").GetComponent<Button>();
    if (CurrentSceneInfo.info != null)
    {
      Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
      Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
    }
    Copy = GameObject.Find("Copy").GetComponent<Button>();
    Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
    Submit.onClick.AddListener(ConvGetTotalUnreadMessageCountSDK);
    Copy.onClick.AddListener(CopyText);
  }
  void ConvGetTotalUnreadMessageCountSDK()
  {
    TIMResult res = TencentIMSDK.ConvGetTotalUnreadMessageCount(Utils.addAsyncStringDataToScreen(GetResult));
    Result.text = Utils.SynchronizeResult(res);
  }

  void GetResult(params object[] parameters)
  {
    Result.text += (string)parameters[0];
  }

  void CopyText()
  {
    Utils.Copy(Result.text);
  }
  void OnApplicationQuit()
  {
    TencentIMSDK.Uninit();
  }
}

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