FriendshipModifyFriendProfile
introduction
Modify friend's profile
Modify friend's profile, supported fileds please check FriendProfileItem. You can update multiple fields at one time. You can add prefix TagSNS_Custom for custom string key, or it is automatically attached by the SDK.
The profile of a non-friend user cannot be modified.
Parameter details
overload1
Parameter name | Parameter type | Required | Description |
---|---|---|---|
json_modify_friend_info_param | FriendshipModifyFriendProfileParam | Required | FriendshipModifyFriendProfileParam |
callback | NullValueCallback | Required | Asynchronous callback |
overload2
Parameter name | Parameter type | Required | Description |
---|---|---|---|
json_modify_friend_info_param | FriendshipModifyFriendProfileParam | Required | FriendshipModifyFriendProfileParam |
callback | ValueCallback< string > | Required | Asynchronous callback The format of json_param in the return value is string |
Returned template
TIMResult
The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:'' // json_ Params is an empty string ""
user_data:string
Return value details
name | type | description |
---|---|---|
TIMResult | TIMResult | Return value of calling API |
code | int | Result error code: Error Codes |
desc | string | The description of the error. |
json_param | string | Json string. Calling different API will get different Json strings. |
user_data | string | User-defined data transfered by ImSDK without any processing |
Code example
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using EasyUI.Toast;
using System.Collections;
using System.Text;
using System.Collections.Generic;
public class FriendshipModifyFriendProfile : MonoBehaviour
{
string[] Labels = new string[] { "SelectFriendLabel", "FriendRemarkLabel", "FriendCustomKeyLabel", "FriendCustomKeyPlaceHolder", "FriendCustomValueLabel" };
public Text Header;
public Dropdown SelectedFriend;
public InputField Remark;
public InputField CustomKey;
public InputField CustomValue;
public Text Result;
public Button Submit;
public Button Copy;
private List<string> FriendList;
void Start()
{
foreach (string label in Labels)
{
GameObject.Find(label).GetComponent<Text>().text = Utils.t(label);
}
FriendshipGetFriendProfileListSDK();
Header = GameObject.Find("HeaderText").GetComponent<Text>();
Remark = GameObject.Find("Remark").GetComponent<InputField>();
CustomKey = GameObject.Find("CustomKey").GetComponent<InputField>();
CustomValue = GameObject.Find("CustomValue").GetComponent<InputField>();
SelectedFriend = GameObject.Find("Friend").GetComponent<Dropdown>();
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Submit.onClick.AddListener(FriendshipModifyFriendProfileSDK);
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Copy.onClick.AddListener(CopyText);
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
}
void GetFriendList(params object[] parameters)
{
try
{
FriendList = new List<string>();
SelectedFriend.ClearOptions();
string text = (string)parameters[1];
List<FriendProfile> List = Utils.FromJson<List<FriendProfile>>(text);
foreach (FriendProfile item in List)
{
print(item.friend_profile_identifier);
FriendList.Add(item.friend_profile_identifier);
var option = new Dropdown.OptionData();
option.text = item.friend_profile_identifier;
SelectedFriend.options.Add(option);
}
if (List.Count > 0)
{
SelectedFriend.captionText.text = List[SelectedFriend.value].friend_profile_identifier;
}
}
catch (Exception ex)
{
Toast.Show(Utils.t("getFriendListFailed"));
}
}
void FriendshipGetFriendProfileListSDK()
{
TIMResult res = TencentIMSDK.FriendshipGetFriendProfileList(Utils.addAsyncStringDataToScreen(GetFriendList));
print($"FriendshipGetFriendProfileListSDK {res}");
}
void FriendshipModifyFriendProfileSDK()
{
var param = new FriendshipModifyFriendProfileParam
{
friendship_modify_friend_profile_param_identifier = FriendList[SelectedFriend.value],
friendship_modify_friend_profile_param_item = new FriendProfileItem
{
friend_profile_item_remark = Remark.text
}
};
if (!string.IsNullOrEmpty(CustomKey.text))
{
var custom_string_array = new List<FriendProfileCustemStringInfo>();
var keys = CustomKey.text.Split(',');
var vals = CustomValue.text.Split(',');
for (int idx = 0; idx < keys.Length; idx++)
{
custom_string_array.Add(new FriendProfileCustemStringInfo
{
friend_profile_custom_string_info_key = keys[idx],
friend_profile_custom_string_info_value = idx < vals.Length ? vals[idx] : ""
});
}
param.friendship_modify_friend_profile_param_item.friend_profile_item_custom_string_array = custom_string_array;
}
TIMResult res = TencentIMSDK.FriendshipModifyFriendProfile(param, Utils.addAsyncNullDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
Result.text += (string)parameters[0];
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}