GroupMarkGroupMemberList
introduction
Mark Group Members
Only live groups are supported.
Only the group owner has permission to tag others in the group.
Parameter details
overload1
Parameter name | Parameter type | Required | Description |
---|---|---|---|
group_id | string | Required | Group ID |
member_array | List |
Required | Member List |
mark_type | int | Required | Mark type. Numeric type, greater than or equal to 1000, which you can customize, allowing up to 10 tags to be defined in a live group. |
enable_mark | bool | Required | true means add the mark, false means remove the mark. |
callback | NullValueCallback | Required | Asynchronous callback. |
overload2
Parameter name | Parameter type | Required | Description |
---|---|---|---|
group_id | string | Required | Group ID |
member_array | List |
Required | Member List |
mark_type | int | Required | Mark type. Numeric type, greater than or equal to 1000, which you can customize, allowing up to 10 tags to be defined in a live group. |
enable_mark | bool | Required | true means add the mark, false means remove the mark. |
callback | ValueCallback< string > | Required | Asynchronous callback. The format of json_param in the return value is string |
Returned template
TIMResult
The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:'' // Asynchronous callback. The format of json_param in the return value is string
user_data:string
Return value details
name | type | description |
---|---|---|
TIMResult | TIMResult | Return value of calling API |
code | int | Result error code: Error Codes |
desc | string | The description of the error. |
json_param | string | Json string. Calling different API will get different Json strings. |
user_data | string | User-defined data transfered by ImSDK without any processing |
Code example
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using EasyUI.Toast;
using System.Collections;
using System.Collections.Generic;
public class GroupMarkGroupMemberList : MonoBehaviour
{
public Text Header;
public Text Result;
public InputField Members;
public InputField GroupID;
public InputField MarkType;
public Toggle IsEnable;
public Button Submit;
public Button Copy;
void Start()
{
Header = GameObject.Find("HeaderText").GetComponent<Text>();
Members = GameObject.Find("Members").GetComponent<InputField>();
GroupID = GameObject.Find("GroupID").GetComponent<InputField>();
MarkType = GameObject.Find("MarkType").GetComponent<InputField>();
IsEnable = GameObject.Find("IsEnable").GetComponent<Toggle>();
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(GroupMarkGroupMemberListSDK);
Copy.onClick.AddListener(CopyText);
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
}
void GroupMarkGroupMemberListSDK()
{
TIMResult res = TencentIMSDK.GroupMarkGroupMemberList(GroupID.text, new List<string>(
Members.text.Split(',')
), Convert.ToInt32(MarkType.text), IsEnable.isOn, Utils.addAsyncNullDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
Result.text += (string)parameters[0];
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}