GroupJoin

introduction

Join group

Permission description

Private group doesn't allow user joining.

User can apply to joining Public group and ChatRoom.

If admission needs checking, wait for admin or group owner to grant admission, otherwise user joins to the group successfully by only calling this API.

Join group by specified group_id, and you can tell success or not from the callback.

The detailed process of joining a group can be seen in the document

Parameter details

overload1

Parameter name Parameter type Required Description
group_id string Required Group ID
hello_message string Required Greeting message
callback NullValueCallback Required Asynchronous callback

overload2

Parameter name Parameter type Required Description
group_id string Required Group ID
hello_message string Required Greeting message
callback ValueCallback< string > Required Asynchronous callback The format of json_param in the return value is string

Returned template

TIMResult

The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:'' // json_ Params is an empty string ""
user_data:string

Return value details

name type description
TIMResult TIMResult Return value of calling API
code int Result error code: Error Codes
desc string The description of the error.
json_param string Json string. Calling different API will get different Json strings.
user_data string User-defined data transfered by ImSDK without any processing

Code example

using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using com.tencent.im.unity.demo.utils;

public class GroupJoin : MonoBehaviour
{
  public Text Header;
  public InputField GroupID;
  public InputField Greeting;
  public Text Result;
  public Button Submit;
  public Button Copy;
  string[] Labels = new string[] { "GroupIDLabel", "GreetingLabel" };
  void Start()
  {
    foreach (string label in Labels)
    {
      GameObject.Find(label).GetComponent<Text>().text = Utils.t(label);
    }
    GroupID = GameObject.Find("GroupID").GetComponent<InputField>();
    Greeting = GameObject.Find("Greeting").GetComponent<InputField>();
    Result = GameObject.Find("ResultText").GetComponent<Text>();
    Header = GameObject.Find("HeaderText").GetComponent<Text>();
    Submit = GameObject.Find("Submit").GetComponent<Button>();
    if (CurrentSceneInfo.info != null)
    {
      Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
      Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
    }
    Copy = GameObject.Find("Copy").GetComponent<Button>();
    Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
    Submit.onClick.AddListener(GroupJoinSDK);
    Copy.onClick.AddListener(CopyText);
  }
  void GroupJoinSDK()
  {
    print(GroupID.text);
    TIMResult res = TencentIMSDK.GroupJoin(GroupID.text, Greeting.text, Utils.addAsyncNullDataToScreen(GetResult));
    Result.text = Utils.SynchronizeResult(res);
  }

  void GetResult(params object[] parameters)
  {
    Result.text += (string)parameters[0];
  }

  void CopyText()
  {
    Utils.Copy(Result.text);
  }
  void OnApplicationQuit()
  {
    TencentIMSDK.Uninit();
  }
}

results matching ""

    No results matching ""