GetServerTime
introduction
Get server time (second)
Used for deceding timeout under signaling offline pushing
Parameter details
This API has no parameters
Returned template
long
Return value details
name | type | description |
---|---|---|
long | long | Server time |
Code example
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using EasyUI.Toast;
using com.tencent.im.unity.demo.utils;
public class GetServerTime : MonoBehaviour
{
public Text Header;
public Text Result;
public Button Submit;
public Button Copy;
void Start()
{
Result = GameObject.Find("ResultText").GetComponent<Text>();
Header = GameObject.Find("HeaderText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(GetServerTimeSDK);
Copy.onClick.AddListener(CopyText);
}
public void GetServerTimeSDK()
{
long time = TencentIMSDK.GetServerTime();
Result.text = time.ToString();
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}