FriendshipGetFriendsInfo

introduction

Get friends' info

json_get_friends_info_param length maximum 100, for too much data in one package the connection may be rejected for the maximum size of data package is 1M.

What should I do if the user profile obtained in the Enhanced edition is not the latest?

Friend's profile: When the profile of a friend is updated, the backend will send a system notification to the SDK, so the profile will be updated in real time.

Non-friend user's profile: When the profile of a non-friend user is updated, the backend cannot send a system notification to the SDK; therefore, the profile cannot be updated in real time. To avoid sending a network request to the backend every time the user profile is obtained, the SDK adds the caching logic and allows a user to pull the profile from the backend every ten minutes.

Parameter details

overload1

Parameter name Parameter type Required Description
json_get_friends_info_param List< string > Required Parameters for searching friend info
callback ValueCallback< List< FriendInfoGetResult > > Required Asynchronous callback The format of json_param in the return value is json

overload2

Parameter name Parameter type Required Description
json_get_friends_info_param List< string > Required Parameters for searching friend info
callback ValueCallback< string > Required Asynchronous callback The format of json_param in the return value is string

Returned template

TIMResult

The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:
'[
    {
      "friendship_friend_info_get_result_error_code": 0,
      "friendship_friend_info_get_result_error_message": "OK",
      "friendship_friend_info_get_result_field_info": {
        "friend_profile_add_source": "",
        "friend_profile_add_time": 0,
        "friend_profile_add_wording": "",
        "friend_profile_custom_string_array": [{
          "friend_profile_custom_string_info_key": "Tag_Profile_Custom_Str",
          "friend_profile_custom_string_info_value": "test3-lamar-value"
        }],
        "friend_profile_group_name_array": [],
        "friend_profile_identifier": "98826",
        "friend_profile_remark": "",
        "friend_profile_user_profile": {
          "user_profile_add_permission": 1,
          "user_profile_birthday": 2000,
          "user_profile_custom_string_array": [{
            "user_profile_custom_string_info_key": "Tag_Profile_Custom_Str",
            "user_profile_custom_string_info_value": "test3-lamar-value"
          }],
          "user_profile_face_url": "test1-www.google.com",
          "user_profile_gender": 2,
          "user_profile_identifier": "98826",
          "user_profile_language": 1000,
          "user_profile_level": 3000,
          "user_profile_location": "shenzhen",
        "user_profile_nick_name": "test change8888",
          "user_profile_role": 4000,
          "user_profile_self_signature": "1111111"
        }
    },
      "friendship_friend_info_get_result_identifier": "98826",
      "friendship_friend_info_get_result_relation_type": 0
  }
]' // For the meaning of Json Key, please refer to [FriendInfoGetResult]
user_data:string

Return value details

name type description
TIMResult TIMResult Return value of calling API
code int Result error code: Error Codes
desc string The description of the error.
json_param string Json string. Calling different API will get different Json strings. For the meaning of Json Key, please refer to FriendInfoGetResult
user_data string User-defined data transfered by ImSDK without any processing

Code example

using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using UnityEngine.SceneManagement;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using System.Collections;
using System.Collections.Generic;
using EasyUI.Toast;
public class FriendshipGetFriendsInfo : MonoBehaviour
{
  public List<FriendProfile> UserList = new List<FriendProfile>();
  public HashSet<string> SelectedUser = new HashSet<string>();
  public Text Header;
  public Text Result;

  public Button Submit;
  public Button Copy;

  void Start()
  {
    GameObject.Find("SelectUserLabel").GetComponent<Text>().text = Utils.t("SelectUserLabel");
    FriendshipGetFriendProfileList();
    Header = GameObject.Find("HeaderText").GetComponent<Text>();
    Result = GameObject.Find("ResultText").GetComponent<Text>();
    Submit = GameObject.Find("Submit").GetComponent<Button>();
    Copy = GameObject.Find("Copy").GetComponent<Button>();
    Submit.onClick.AddListener(FriendshipGetFriendsInfoSDK);
    Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
    Copy.onClick.AddListener(CopyText);
    if (CurrentSceneInfo.info != null)
    {
      Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
      Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
    }
  }

  void ToggleValueChanged(Toggle change)
  {
    string userID = change.GetComponentInChildren<Text>().text.Split(':')[1];
    if (change.isOn)
    {
      SelectedUser.Add(userID);
    }
    else
    {
      SelectedUser.Remove(userID);
    }
  }

  void GenerateToggle()
  {
    var Parent = GameObject.Find("ToggleContent");
    var Toggler = GameObject.Find("Toggler").GetComponent<Toggle>();
    foreach (FriendProfile user in UserList)
    {
      var obj = Instantiate(Toggler, Parent.transform);
      obj.GetComponentInChildren<Text>().text = "userID:" + user.friend_profile_identifier;
      obj.isOn = false;
      obj.onValueChanged.AddListener(delegate
    {
      ToggleValueChanged(obj);
    });
    }
  }

  void SetUserList(params object[] parameters)
  {
    try
    {
      string text = (string)parameters[1];
      print(text);
      List<FriendProfile> List = Utils.FromJson<List<FriendProfile>>(text);
      UserList.AddRange(List);
      GenerateToggle();
    }
    catch (Exception ex)
    {
      print(ex);
      Toast.Show(Utils.t("getFriendListFailed"));
    }
  }

  public void FriendshipGetFriendProfileList()
  {
    var Users = UserList;
    var cb = Utils.addAsyncStringDataToScreen(SetUserList);
    TIMResult res = TencentIMSDK.FriendshipGetFriendProfileList(cb);
  }

  public void FriendshipGetFriendsInfoSDK()
  {
    List<string> user_list = new List<string>(SelectedUser);
    TIMResult res = TencentIMSDK.FriendshipGetFriendsInfo(user_list, Utils.addAsyncStringDataToScreen(GetResult));
    Result.text = Utils.SynchronizeResult(res);
  }

  void GetResult(params object[] parameters)
  {
    Result.text += (string)parameters[0];
  }

  void CopyText()
  {
    Utils.Copy(Result.text);
  }
  void OnApplicationQuit()
  {
    TencentIMSDK.Uninit();
  }
}

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