MsgTranslateText
introduction
Translate Message Text
Parameter details
overload1
Parameter name |
Parameter type |
Required |
Description |
json_source_text_array |
List< string > |
Required |
Source Text Array |
source_language |
string |
Required |
Source Language |
target_language |
string |
Required |
Target Language |
callback |
ValueCallback< string > |
Required |
Asynchronous callback. |
overload2
Parameter name |
Parameter type |
Required |
Description |
json_source_text_array |
List< string > |
Required |
Source Text Array |
source_language |
string |
Required |
Source Language |
target_language |
string |
Required |
Target Language |
callback |
ValueCallback< List< MessageTranslateTextResult > > |
Required |
Asynchronous callback. The format of json_param in the return value is string |
Returned template
TIMResult
The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:List<MessageTranslateTextResult>
user_data:string
Return value details
name |
type |
description |
TIMResult |
TIMResult |
Return value of calling API |
code |
int |
Result error code: Error Codes |
desc |
string |
The description of the error. |
json_param |
string |
Json string. Calling different API will get different Json strings. |
user_data |
string |
User-defined data transfered by ImSDK without any processing |
Code example
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using EasyUI.Toast;
using System.Collections;
using System.Collections.Generic;
public class MsgTranslateText : MonoBehaviour
{
public Text Header;
public Text Result;
public InputField Input;
public InputField Source;
public InputField Target;
public Button Submit;
public Button Copy;
void Start()
{
Header = GameObject.Find("HeaderText").GetComponent<Text>();
Input = GameObject.Find("Input").GetComponent<InputField>();
Source = GameObject.Find("Source").GetComponent<InputField>();
Target = GameObject.Find("Target").GetComponent<InputField>();
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(MsgTranslateTextSDK);
Copy.onClick.AddListener(CopyText);
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
}
void MsgTranslateTextSDK()
{
TIMResult res = TencentIMSDK.MsgTranslateText(new List<string>(
Input.text.Split(',')
), Source.text, Target.text, Utils.addAsyncStringDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
Result.text += (string)parameters[0];
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}