FriendshipAddFriend
introduction
Add friend
Parameter details
overload1
overload2
Parameter name |
Parameter type |
Required |
Description |
param |
FriendshipAddFriendParam |
Required |
FriendshipAddFriendParam |
callback |
ValueCallback< string > |
Required |
Asynchronous callback The format of json_param in the return value is string |
Returned template
TIMResult
The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:
'{
"friend_result_code" : 0,
"friend_result_desc" : "",
"friend_result_identifier" : "user4"
}'// For the meaning of Json Key, please refer to [FriendResult]
user_data:string
Return value details
name |
type |
description |
TIMResult |
TIMResult |
Return value of calling API |
code |
int |
Result error code: Error Codes |
desc |
string |
The description of the error. |
json_param |
string |
Json string. Calling different API will get different Json strings. For the meaning of Json Key, please refer to FriendResult |
user_data |
string |
User-defined data transfered by ImSDK without any processing |
Code example
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using UnityEngine.SceneManagement;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
public class FriendshipAddFriend : MonoBehaviour
{
public Text Header;
public InputField FriendID;
public InputField FriendRemark;
public InputField FriendGroup;
public InputField FriendAddWord;
public Dropdown FriendType;
public Text Result;
public Button Submit;
public Button Copy;
string[] Labels = new string[] { "FriendIDLabel", "FriendRemarkLabel", "FriendGroupLabel", "FriendAddWordLabel", "SelectFriendTypeLabel" };
void Start()
{
foreach (string label in Labels)
{
GameObject.Find(label).GetComponent<Text>().text = Utils.t(label);
}
Header = GameObject.Find("HeaderText").GetComponent<Text>();
FriendID = GameObject.Find("FriendID").GetComponent<InputField>();
FriendRemark = GameObject.Find("FriendRemark").GetComponent<InputField>();
FriendGroup = GameObject.Find("FriendGroup").GetComponent<InputField>();
FriendAddWord = GameObject.Find("FriendAddWord").GetComponent<InputField>();
FriendType = GameObject.Find("Dropdown").GetComponent<Dropdown>();
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(FriendshipAddFriendSDK);
Copy.onClick.AddListener(CopyText);
FriendType.interactable = true;
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
foreach (string name in Enum.GetNames(typeof(TIMFriendType)))
{
Dropdown.OptionData option = new Dropdown.OptionData();
option.text = name;
FriendType.options.Add(option);
}
}
public void FriendshipAddFriendSDK()
{
print(FriendID.text);
print(FriendRemark.text);
print(FriendGroup.text);
print(FriendAddWord.text);
print(FriendType.value);
FriendshipAddFriendParam param = new FriendshipAddFriendParam
{
friendship_add_friend_param_identifier = FriendID.text,
friendship_add_friend_param_remark = FriendRemark.text,
friendship_add_friend_param_group_name = FriendGroup.text,
friendship_add_friend_param_add_wording = FriendAddWord.text,
friendship_add_friend_param_friend_type = (TIMFriendType)FriendType.value
};
TIMResult res = TencentIMSDK.FriendshipAddFriend(param, Utils.addAsyncStringDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
Result.text += (string)parameters[0];
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}