GroupQuit
introduction
Quit group
Permission description
For private group, all can quit the group.
For public/meeting group or AVChatRoom, group owner cannot quit.
Quit the specified group_id group, whether success or not you can tell from the callback.
Call GroupDelete to delete a group. Then all group members receive the GroupTipsEventCallback callback.
Parameter details
overload1
Parameter name | Parameter type | Required | Description |
---|---|---|---|
group_id | string | Required | Group ID |
callback | NullValueCallback | Required | Asynchronous callback |
overload2
Parameter name | Parameter type | Required | Description |
---|---|---|---|
group_id | string | Required | Group ID |
callback | ValueCallback< string > | Required | Asynchronous callback The format of json_param in the return value is string |
Returned template
TIMResult
The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:'' // json_ Params is an empty string ""
user_data:string
Return value details
name | type | description |
---|---|---|
TIMResult | TIMResult | Return value of calling API |
code | int | Result error code: Error Codes |
desc | string | The description of the error. |
json_param | string | Json string. Calling different API will get different Json strings. |
user_data | string | User-defined data transfered by ImSDK without any processing |
Code example
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using EasyUI.Toast;
using System.Collections;
using System.Collections.Generic;
public class GroupQuit : MonoBehaviour
{
public Text Header;
public Dropdown SelectedGroup;
public Text Result;
public Button Submit;
public Button Copy;
private List<string> GroupList;
void Start()
{
GameObject.Find("SelectGroupLabel").GetComponent<Text>().text = Utils.t("SelectGroupLabel");
GroupGetJoinedGroupListSDK();
Header = GameObject.Find("HeaderText").GetComponent<Text>();
SelectedGroup = GameObject.Find("Dropdown").GetComponent<Dropdown>();
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(GroupQuitSDK);
Copy.onClick.AddListener(CopyText);
SelectedGroup.interactable = true;
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
}
void GetGroupList(params object[] parameters)
{
try
{
GroupList = new List<string>();
SelectedGroup.ClearOptions();
string text = (string)parameters[1];
List<GroupBaseInfo> List = Utils.FromJson<List<GroupBaseInfo>>(text);
foreach (GroupBaseInfo item in List)
{
print(item.group_base_info_group_id);
GroupList.Add(item.group_base_info_group_id);
Dropdown.OptionData option = new Dropdown.OptionData();
option.text = item.group_base_info_group_id;
SelectedGroup.options.Add(option);
}
SelectedGroup.value = 0;
if (List.Count > 0)
{
SelectedGroup.captionText.text = List[0].group_base_info_group_id;
}
else
{
SelectedGroup.captionText.text = "";
}
}
catch (Exception ex)
{
Toast.Show(Utils.t("getGroupListFailed"));
}
}
void GroupGetJoinedGroupListSDK()
{
TIMResult res = TencentIMSDK.GroupGetJoinedGroupList(Utils.addAsyncStringDataToScreen(GetGroupList));
print($"GroupGetJoinedGroupListSDK {res}");
}
void GroupQuitSDK()
{
if (GroupList.Count < 1)
{
return;
}
print(GroupList[SelectedGroup.value]);
string groupID = GroupList[SelectedGroup.value];
TIMResult res = TencentIMSDK.GroupQuit(groupID, Utils.addAsyncNullDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
GroupGetJoinedGroupListSDK();
Result.text += (string)parameters[0];
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}