GetLoginUserID
introduction
Get login user ID
Once logged in, call GetLoginUserID
to acquire the current logged in user's UserID.
If login failed, return will be Null.
Input a StringBuilder along with the API, and the result UserID will be output to it.
Parameter details
Parameter name | Parameter type | Required | Description |
---|---|---|---|
user_id | StringBuilder | yes | StringBuilder for receiving user_id |
Returned template
TIMResult
Return value details
name | type | description |
---|---|---|
TIMResult | TIMResult | Return value of calling API |
Code example
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using EasyUI.Toast;
using com.tencent.im.unity.demo.utils;
using System.Text;
public class GetLoginUser : MonoBehaviour
{
public Text Header;
public Text Result;
public Button Submit;
public Button Copy;
void Start()
{
Result = GameObject.Find("ResultText").GetComponent<Text>();
Header = GameObject.Find("HeaderText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(GetLoginUserSDK);
Copy.onClick.AddListener(CopyText);
}
public void GetLoginUserSDK()
{
StringBuilder userId = new StringBuilder(128);
TIMResult res = TencentIMSDK.GetLoginUserID(userId);
Result.text = Utils.SynchronizeResult(res);
Result.text += "\nLoginUser: " + userId.ToString();
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}