GroupReportPendencyReaded

introduction

Report group pendency as read

The pendency before time_stamp is all read. Once read status is reported, you can still retrieve the pendency and judge the read status by the time_stamp.

Parameter details

overload1

Parameter name Parameter type Required Description
time_stamp long Required Timestamp
callback NullValueCallback Required Asynchronous callback

overload2

Parameter name Parameter type Required Description
time_stamp long Required Timestamp
callback ValueCallback< string > Required Asynchronous callback The format of json_param in the return value is string

Returned template

TIMResult

The parameters of the callback function after successfully calling the API:
code:int
desc:string
json_param:'' // json_ Params is an empty string ""
user_data:string

Return value details

name type description
TIMResult TIMResult Return value of calling API
code int Result error code: Error Codes
desc string The description of the error.
json_param string Json string. Calling different API will get different Json strings.
user_data string User-defined data transfered by ImSDK without any processing

Code example

using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using EasyUI.Toast;
using com.tencent.im.unity.demo.utils;

public class GroupReportPendencyReaded : MonoBehaviour
{
  public Text Header;
  public Text Result;
  public Button Submit;
  public Button Copy;

  void Start()
  {
    Result = GameObject.Find("ResultText").GetComponent<Text>();
    Header = GameObject.Find("HeaderText").GetComponent<Text>();
    Submit = GameObject.Find("Submit").GetComponent<Button>();
    if (CurrentSceneInfo.info != null)
    {
      Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
      Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
    }
    Copy = GameObject.Find("Copy").GetComponent<Button>();
    Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
    Submit.onClick.AddListener(GroupReportPendencyReadedSDK);
    Copy.onClick.AddListener(CopyText);
  }

  public void GroupReportPendencyReadedSDK()
  {
    TIMResult res = TencentIMSDK.GroupReportPendencyReaded(0, Utils.addAsyncNullDataToScreen(GetResult));
    Result.text = Utils.SynchronizeResult(res);
  }

  void GetResult(params object[] parameters)
  {
    Result.text += (string)parameters[0];
  }

  void CopyText()
  {
    Utils.Copy(Result.text);
  }
  void OnApplicationQuit()
  {
    TencentIMSDK.Uninit();
  }
}

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