ConvGetConversationListByFilter

功能介绍

获取会话列表高级接口

参数详解

重载1

参数名称 参数类型 是否必填 描述
filter ConversationListFilter 获取会话列表高级接口的 filter
next_seq ulong 分页拉取的游标
count uint 分页拉取的个数
callback ValueCallback< ConversationListResult > 异步回调 返回值的json_param的格式为json

重载2

参数名称 参数类型 是否必填 描述
filter ConversationListFilter 获取会话列表高级接口的 filter
next_seq ulong 分页拉取的游标
count uint 分页拉取的个数
callback ValueCallback< string > 异步回调 返回值的json_param的格式为string

返回模板

TIMResult

调用成功后回调函数参数:
code:int
desc:string
json_param:'ValueCallback<ConversationListResult>
user_data:string

返回值详解

名称 数值类型 描述
TIMResult TIMResult 调用接口的返回值
code int 值为ERR_SUCC表示成功,其他值表示失败。详情请参考 错误码
desc string 错误描述字符串
json_param string Json字符串,不同的接口,Json字符串不一样
user_data string ImSDK负责透传的用户自定义数据,未做任何处理

代码示例

using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using EasyUI.Toast;
using System.Collections;
using System.Collections.Generic;
public class ConvGetConversationListByFilter : MonoBehaviour
{
  public Text Header;
  public Dropdown SelectedConvType;
  public Text Result;
  public Dropdown SelectedMarkType;
  public InputField GroupName;
  public Text NextSeq;
  public Button Submit;
  public Button Copy;
  public int[] EnumConvMarkType = (int[])Enum.GetValues(typeof(TIMConversationMarkType));
  void Start()
  {
    Header = GameObject.Find("HeaderText").GetComponent<Text>();
    SelectedConvType = GameObject.Find("Dropdown").GetComponent<Dropdown>();
    foreach (string name in Enum.GetNames(typeof(TIMConvType)))
    {
      Dropdown.OptionData option = new Dropdown.OptionData();
      option.text = name;
      SelectedConvType.options.Add(option);
    }
    SelectedMarkType = GameObject.Find("MarkType").GetComponent<Dropdown>();
    foreach (string name in Enum.GetNames(typeof(TIMConversationMarkType)))
    {
      Dropdown.OptionData option = new Dropdown.OptionData();
      option.text = name;
      SelectedMarkType.options.Add(option);
    }
    GroupName = GameObject.Find("GroupName").GetComponent<InputField>();
    NextSeq = GameObject.Find("NextSeq").GetComponent<Text>();
    Result = GameObject.Find("ResultText").GetComponent<Text>();
    Submit = GameObject.Find("Submit").GetComponent<Button>();
    Copy = GameObject.Find("Copy").GetComponent<Button>();
    Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
    Submit.onClick.AddListener(ConvGetConversationListByFilterSDK);
    Copy.onClick.AddListener(CopyText);
    SelectedConvType.interactable = true;
    if (CurrentSceneInfo.info != null)
    {
      Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
      Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
    }
  }

  void ConvGetConversationListByFilterSDK()
  {
    ConversationListFilter filter = new ConversationListFilter
    {
      conversation_list_filter_conv_type = (TIMConvType)SelectedConvType.value,
      conversation_list_filter_mark_type = (TIMConversationMarkType)EnumConvMarkType[SelectedMarkType.value],
      conversation_list_filter_conversation_group = GroupName.text
    };
    TIMResult res = TencentIMSDK.ConvGetConversationListByFilter(filter, Convert.ToUInt64(NextSeq.text), (uint)20, Utils.addAsyncStringDataToScreen(GetResult));
    Result.text = Utils.SynchronizeResult(res);
  }

  void GetResult(params object[] parameters)
  {
    Result.text += (string)parameters[0];
    NextSeq.text = Utils.FromJson<ConversationListResult>((string)parameters[1]).conversation_list_result_next_seq.ToString();
  }

  void CopyText()
  {
    Utils.Copy(Result.text);
  }
  void OnApplicationQuit()
  {
    TencentIMSDK.Uninit();
  }
}

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