ConvGetConversationListByFilter
功能介绍
获取会话列表高级接口
参数详解
重载1
重载2
参数名称 |
参数类型 |
是否必填 |
描述 |
filter |
ConversationListFilter |
是 |
获取会话列表高级接口的 filter |
next_seq |
ulong |
是 |
分页拉取的游标 |
count |
uint |
是 |
分页拉取的个数 |
callback |
ValueCallback< string > |
是 |
异步回调 返回值的json_param的格式为string |
返回模板
TIMResult
调用成功后回调函数参数:
code:int
desc:string
json_param:'ValueCallback<ConversationListResult>
user_data:string
返回值详解
名称 |
数值类型 |
描述 |
TIMResult |
TIMResult |
调用接口的返回值 |
code |
int |
值为ERR_SUCC表示成功,其他值表示失败。详情请参考 错误码 |
desc |
string |
错误描述字符串 |
json_param |
string |
Json字符串,不同的接口,Json字符串不一样 |
user_data |
string |
ImSDK负责透传的用户自定义数据,未做任何处理 |
代码示例
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using EasyUI.Toast;
using System.Collections;
using System.Collections.Generic;
public class ConvGetConversationListByFilter : MonoBehaviour
{
public Text Header;
public Dropdown SelectedConvType;
public Text Result;
public Dropdown SelectedMarkType;
public InputField GroupName;
public Text NextSeq;
public Button Submit;
public Button Copy;
public int[] EnumConvMarkType = (int[])Enum.GetValues(typeof(TIMConversationMarkType));
void Start()
{
Header = GameObject.Find("HeaderText").GetComponent<Text>();
SelectedConvType = GameObject.Find("Dropdown").GetComponent<Dropdown>();
foreach (string name in Enum.GetNames(typeof(TIMConvType)))
{
Dropdown.OptionData option = new Dropdown.OptionData();
option.text = name;
SelectedConvType.options.Add(option);
}
SelectedMarkType = GameObject.Find("MarkType").GetComponent<Dropdown>();
foreach (string name in Enum.GetNames(typeof(TIMConversationMarkType)))
{
Dropdown.OptionData option = new Dropdown.OptionData();
option.text = name;
SelectedMarkType.options.Add(option);
}
GroupName = GameObject.Find("GroupName").GetComponent<InputField>();
NextSeq = GameObject.Find("NextSeq").GetComponent<Text>();
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(ConvGetConversationListByFilterSDK);
Copy.onClick.AddListener(CopyText);
SelectedConvType.interactable = true;
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
}
void ConvGetConversationListByFilterSDK()
{
ConversationListFilter filter = new ConversationListFilter
{
conversation_list_filter_conv_type = (TIMConvType)SelectedConvType.value,
conversation_list_filter_mark_type = (TIMConversationMarkType)EnumConvMarkType[SelectedMarkType.value],
conversation_list_filter_conversation_group = GroupName.text
};
TIMResult res = TencentIMSDK.ConvGetConversationListByFilter(filter, Convert.ToUInt64(NextSeq.text), (uint)20, Utils.addAsyncStringDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
Result.text += (string)parameters[0];
NextSeq.text = Utils.FromJson<ConversationListResult>((string)parameters[1]).conversation_list_result_next_seq.ToString();
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}