ConvSetDraft
功能介绍
设置会话草稿
会话草稿一般用在保存用户当前输入的未发送的消息。通过 ConvInfo 对象的 conv_draft 字段,获取到尚未编辑完的内容,继续编辑。
草稿仅支持文本内容。
草稿仅在本地保存,不会存储到服务器,因此不能多端同步,程序卸载重装会失效。
参数详解
参数名称 | 参数类型 | 是否必填 | 描述 |
---|---|---|---|
conv_id | string | 是 | 会话ID,c2c会话为user_id,群会话为group_id |
conv_type | TIMConvType | 是 | 会话类型 |
param | DraftParam | 是 | 草稿参数 |
返回模板
TIMResult
返回值详解
名称 | 数值类型 | 描述 |
---|---|---|
TIMResult | TIMResult | 调用接口的返回值 |
代码示例
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using EasyUI.Toast;
using System.Collections;
using System.Collections.Generic;
public class ConvSetDraft : MonoBehaviour
{
public Text Header;
public Dropdown SelectedConv;
public Text Result;
public Button Submit;
public Button Copy;
public InputField Input;
private List<ConvInfo> ConvList;
void Start()
{
GameObject.Find("SelectConvLabel").GetComponent<Text>().text = Utils.t("SelectConvLabel");
GameObject.Find("DraftLabel").GetComponent<Text>().text = Utils.t("DraftLabel");
ConvGetConvListSDK();
Input = GameObject.Find("Message").GetComponent<InputField>();
Header = GameObject.Find("HeaderText").GetComponent<Text>();
SelectedConv = GameObject.Find("Dropdown").GetComponent<Dropdown>();
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(ConvSetDraftSDK);
Copy.onClick.AddListener(CopyText);
SelectedConv.interactable = true;
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
}
void GetConvList(params object[] parameters)
{
try
{
ConvList = new List<ConvInfo>();
SelectedConv.ClearOptions();
string text = (string)parameters[1];
List<ConvInfo> List = Utils.FromJson<List<ConvInfo>>(text);
foreach (ConvInfo item in List)
{
print(item.conv_id);
ConvList.Add(item);
Dropdown.OptionData option = new Dropdown.OptionData();
option.text = item.conv_id;
SelectedConv.options.Add(option);
}
if (List.Count > 0)
{
SelectedConv.captionText.text = List[SelectedConv.value].conv_id;
}
}
catch (Exception ex)
{
Toast.Show(Utils.t("getConvListFailed"));
}
}
void ConvGetConvListSDK()
{
TIMResult res = TencentIMSDK.ConvGetConvList(Utils.addAsyncStringDataToScreen(GetConvList));
print($"ConvGetConvListSDK {res}");
}
void ConvSetDraftSDK()
{
print(ConvList[SelectedConv.value].conv_id);
string conv_id = ConvList[SelectedConv.value].conv_id;
TIMConvType conv_type = ConvList[SelectedConv.value].conv_type;
var param = new DraftParam
{
draft_edit_time = (ulong) DateTime.Now.Ticks,
draft_user_define = "custom unity draft",
draft_msg = new Message
{
message_elem_array = new List<Elem> {
new Elem {
elem_type = TIMElemType.kTIMElem_Text,
text_elem_content = Input.text
}
}
}
};
TIMResult res = TencentIMSDK.ConvSetDraft(conv_id, conv_type, param);
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
Result.text += (string)parameters[0];
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}