FriendshipModifyFriendGroup
功能介绍
修改好友分组列表
参数详解
重载1
重载2
返回模板
TIMResult
调用成功后回调函数参数:
code:int
desc:string
json_param:
'[
{
"friend_result_code" : 30001,
"friend_result_desc" : "Err_SNS_GroupUpdate_Friend_Not_Exist",
"friend_result_identifier" : "user5"
},
{
"friend_result_code" : 0,
"friend_result_desc" : "",
"friend_result_identifier" : "user4"
},
{
"friend_result_code" : 0,
"friend_result_desc" : "",
"friend_result_identifier" : "user9"
}
]'// Json Key请参考[FriendResult]
user_data:string
返回值详解
名称 |
数值类型 |
描述 |
TIMResult |
TIMResult |
调用接口的返回值 |
code |
int |
值为ERR_SUCC表示成功,其他值表示失败。详情请参考 错误码 |
desc |
string |
错误描述字符串 |
json_param |
string |
Json字符串,不同的接口,Json字符串不一样 Json Key请参考FriendResult |
user_data |
string |
ImSDK负责透传的用户自定义数据,未做任何处理 |
代码示例
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using UnityEngine.SceneManagement;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using System.Collections;
using System.Collections.Generic;
using EasyUI.Toast;
public class FriendshipModifyFriendGroup : MonoBehaviour
{
public List<FriendGroupInfo> FriendGroupList = new List<FriendGroupInfo>();
public List<FriendProfile> FriendList = new List<FriendProfile>();
public HashSet<string> SelectedFriends = new HashSet<string>();
public HashSet<string> OriSelectedFriends = new HashSet<string>();
public Dropdown SelectedGroup;
public InputField Input;
public Text Header;
public Text Result;
public Button Submit;
public Button Copy;
string[] Labels = new string[] { "SelectFriendGroupNameLabel", "FriendGroupNameLabel", "SelectFriendLabel" };
void Start()
{
foreach (string label in Labels)
{
GameObject.Find(label).GetComponent<Text>().text = Utils.t(label);
}
Header = GameObject.Find("HeaderText").GetComponent<Text>();
Input = GameObject.Find("InputField").GetComponent<InputField>();
SelectedGroup = GameObject.Find("Group").GetComponent<Dropdown>();
SelectedGroup.onValueChanged.AddListener(delegate
{
GroupDropdownValueChanged(SelectedGroup);
});
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Submit.onClick.AddListener(FriendshipDeleteFriendGroupSDK);
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Copy.onClick.AddListener(CopyText);
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
GetAllFriend();
GetAllFriendGroup();
}
void GroupDropdownValueChanged(Dropdown change)
{
if (FriendList.Count < 1 || FriendGroupList.Count < 1) return;
OriSelectedFriends = new HashSet<string>();
SelectedFriends = new HashSet<string>();
foreach (var friend in FriendGroupList[SelectedGroup.value].friend_group_info_identifier_array)
{
OriSelectedFriends.Add(friend);
}
GenerateToggle();
}
void ToggleValueChanged(Toggle change)
{
string groupName = change.GetComponentInChildren<Text>().text.Split(':')[1];
if (change.isOn)
{
SelectedFriends.Add(groupName);
}
else
{
SelectedFriends.Remove(groupName);
}
}
void GenerateToggle()
{
var Parent = GameObject.Find("ToggleContent");
foreach (Transform child in Parent.transform)
{
GameObject.Destroy(child.gameObject);
}
var Toggler = GameObject.Find("Toggler").GetComponent<Toggle>();
foreach (FriendProfile friend in FriendList)
{
var friend_id = friend.friend_profile_identifier;
var obj = Instantiate(Toggler, Parent.transform);
obj.GetComponentInChildren<Text>().text = "friendId:" + friend_id;
if (OriSelectedFriends.Contains(friend_id))
{
obj.isOn = true;
SelectedFriends.Add(friend_id);
}
else
{
obj.isOn = false;
}
obj.onValueChanged.AddListener(delegate
{
ToggleValueChanged(obj);
});
}
}
void SetFriendList(params object[] parameters)
{
try
{
string text = (string)parameters[1];
print(text);
FriendList = Utils.FromJson<List<FriendProfile>>(text);
GroupDropdownValueChanged(SelectedGroup);
}
catch (Exception ex)
{
print(ex);
Toast.Show(Utils.t("getFriendListFailed"));
}
}
void SetGroupNameList(params object[] parameters)
{
try
{
string text = (string)parameters[1];
print(text);
SelectedGroup.ClearOptions();
FriendGroupList = Utils.FromJson<List<FriendGroupInfo>>(text);
foreach (FriendGroupInfo item in FriendGroupList)
{
print(item.friend_group_info_name);
Dropdown.OptionData option = new Dropdown.OptionData();
option.text = item.friend_group_info_name;
SelectedGroup.options.Add(option);
}
if (FriendGroupList.Count > 0)
{
SelectedGroup.captionText.text = FriendGroupList[SelectedGroup.value].friend_group_info_name;
GroupDropdownValueChanged(SelectedGroup);
}
}
catch (Exception ex)
{
print(ex);
Toast.Show(Utils.t("getFriendGroupListFailed"));
}
}
public void GetAllFriendGroup()
{
var cb = Utils.addAsyncStringDataToScreen(SetGroupNameList);
TIMResult res = TencentIMSDK.FriendshipGetFriendGroupList(new List<string>(), cb);
}
public void GetAllFriend()
{
var cb = Utils.addAsyncStringDataToScreen(SetFriendList);
TIMResult res = TencentIMSDK.FriendshipGetFriendProfileList(cb);
}
public void FriendshipDeleteFriendGroupSDK()
{
var del = new List<string>();
var add = new List<string>();
foreach (var selected in SelectedFriends)
{
if (!OriSelectedFriends.Contains(selected))
{
add.Add(selected);
print("add " + selected);
}
}
foreach (var selected in OriSelectedFriends)
{
if (!SelectedFriends.Contains(selected))
{
del.Add(selected);
print("del " + selected);
}
}
var param = new FriendshipModifyFriendGroupParam
{
friendship_modify_friend_group_param_name = FriendGroupList[SelectedGroup.value].friend_group_info_name,
friendship_modify_friend_group_param_new_name = Input.text ?? FriendGroupList[SelectedGroup.value].friend_group_info_name,
friendship_modify_friend_group_param_delete_identifier_array = del,
friendship_modify_friend_group_param_add_identifier_array = add
};
TIMResult res = TencentIMSDK.FriendshipModifyFriendGroup(param, Utils.addAsyncStringDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
GetAllFriendGroup();
Result.text += (string)parameters[0];
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}