FriendshipHandleFriendAddRequest
功能介绍
处理好友申请
当自己的个人资料的加好友权限 user_profile_add_permission 设置为 kTIMProfileAddPermission_NeedConfirm 时,别人添加自己为好友时会收到一个加好友的请求,可通过此接口处理加好友的请求。
参数详解
重载1
重载2
参数名称 |
参数类型 |
是否必填 |
描述 |
json_handle_friend_add_param |
FriendResponse |
是 |
处理好友申请参数 |
callback |
ValueCallback< string > |
是 |
异步回调 返回值的json_param的格式为string |
返回模板
TIMResult
调用成功后回调函数参数:
code:int
desc:string
json_param:
'{
"friend_result_code" : 0,
"friend_result_desc" : "",
"friend_result_identifier" : "user1"
}'// Json Key请参考[FriendResult]
user_data:string
返回值详解
名称 |
数值类型 |
描述 |
TIMResult |
TIMResult |
调用接口的返回值 |
code |
int |
值为ERR_SUCC表示成功,其他值表示失败。详情请参考 错误码 |
desc |
string |
错误描述字符串 |
json_param |
string |
Json字符串,不同的接口,Json字符串不一样 Json Key请参考FriendResult |
user_data |
string |
ImSDK负责透传的用户自定义数据,未做任何处理 |
代码示例
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System;
using com.tencent.im.unity.demo.utils;
using EasyUI.Toast;
using System.Collections;
using System.Text;
using System.Collections.Generic;
public class FriendshipHandleFriendAddRequest : MonoBehaviour
{
string[] Labels = new string[] { "FriendIDLabel", "FriendRemarkLabel", "FriendGroupLabel", "FriendResponseActionLabel" };
public Text Header;
public Dropdown SelectedPendency;
public Dropdown SelectedAction;
public InputField Remark;
public InputField Group;
public Text Result;
public Button Submit;
public Button Copy;
private List<string> PendencyList;
void Start()
{
foreach (string label in Labels)
{
GameObject.Find(label).GetComponent<Text>().text = Utils.t(label);
}
FriendshipGetPendencyListSDK();
Header = GameObject.Find("HeaderText").GetComponent<Text>();
Remark = GameObject.Find("Remark").GetComponent<InputField>();
Group = GameObject.Find("Group").GetComponent<InputField>();
SelectedPendency = GameObject.Find("Pendency").GetComponent<Dropdown>();
SelectedAction = GameObject.Find("Action").GetComponent<Dropdown>();
foreach (string name in Enum.GetNames(typeof(TIMFriendResponseAction)))
{
Dropdown.OptionData option = new Dropdown.OptionData();
option.text = name;
SelectedAction.options.Add(option);
}
Result = GameObject.Find("ResultText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
Copy = GameObject.Find("Copy").GetComponent<Button>();
Submit.onClick.AddListener(FriendshipHandleFriendAddRequestSDK);
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Copy.onClick.AddListener(CopyText);
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
}
void GetPendencyList(params object[] parameters)
{
try
{
PendencyList = new List<string>();
SelectedPendency.ClearOptions();
string text = (string)parameters[1];
List<FriendAddPendencyInfo> List = Utils.FromJson<PendencyPage>(text).pendency_page_pendency_info_array;
Dropdown.OptionData option = new Dropdown.OptionData();
foreach (FriendAddPendencyInfo item in List)
{
print(item.friend_add_pendency_info_idenitifer);
PendencyList.Add(item.friend_add_pendency_info_idenitifer);
option = new Dropdown.OptionData();
option.text = item.friend_add_pendency_info_idenitifer;
SelectedPendency.options.Add(option);
}
if (List.Count > 0)
{
SelectedPendency.captionText.text = List[SelectedPendency.value].friend_add_pendency_info_idenitifer;
}
}
catch (Exception ex)
{
Toast.Show(Utils.t("getPendencyListFailed"));
}
}
void FriendshipGetPendencyListSDK()
{
FriendshipGetPendencyListParam param = new FriendshipGetPendencyListParam
{
friendship_get_pendency_list_param_type = TIMFriendPendencyType.FriendPendencyTypeComeIn
};
TIMResult res = TencentIMSDK.FriendshipGetPendencyList(param, Utils.addAsyncStringDataToScreen(GetPendencyList));
print($"FriendshipGetPendencyListSDK {res}");
}
void FriendshipHandleFriendAddRequestSDK()
{
if (PendencyList.Count < 1) return;
print("UserId: " + PendencyList[SelectedPendency.value]);
var param = new FriendResponse
{
friend_respone_identifier = PendencyList[SelectedPendency.value],
friend_respone_action = (TIMFriendResponseAction)SelectedAction.value,
friend_respone_remark = Remark.text,
friend_respone_group_name = Group.text
};
TIMResult res = TencentIMSDK.FriendshipHandleFriendAddRequest(param, Utils.addAsyncStringDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GetResult(params object[] parameters)
{
FriendshipGetPendencyListSDK();
Result.text += (string)parameters[0];
}
void CopyText()
{
Utils.Copy(Result.text);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}