FriendshipGetBlackList
功能介绍
获取黑名单列表
参数详解
重载1
重载2
参数名称 |
参数类型 |
是否必填 |
描述 |
callback |
ValueCallback< string > |
是 |
异步回调 返回值的json_param的格式为string |
返回模板
TIMResult
调用成功后回调函数参数:
code:int
desc:string
json_param:
'[
{
"friend_profile_add_source" : "AddSource_Type_
"friend_profile_add_time" : 1555656865,
"friend_profile_add_wording" : "",
"friend_profile_group_name_array" : [ "Group12
"friend_profile_identifier" : "user10",
"friend_profile_remark" : "",
"friend_profile_user_profile" : {
"user_profile_add_permission" : 0,
"user_profile_birthday" : 0,
"user_profile_face_url" : "",
"user_profile_gender" : 0,
"user_profile_identifier" : "user10",
"user_profile_language" : 0,
"user_profile_level" : 0,
"user_profile_location" : "",
"user_profile_nick_name" : "",
"user_profile_role" : 0,
"user_profile_self_signature" : ""
}
},
{
"friend_profile_add_source" : "",
"friend_profile_add_time" : 0,
"friend_profile_add_wording" : "",
"friend_profile_group_name_array" : [],
"friend_profile_identifier" : "user5",
"friend_profile_remark" : "",
"friend_profile_user_profile" : {
"user_profile_add_permission" : 0,
"user_profile_birthday" : 0,
"user_profile_face_url" : "",
"user_profile_gender" : 0,
"user_profile_identifier" : "user5",
"user_profile_language" : 0,
"user_profile_level" : 0,
"user_profile_location" : "",
"user_profile_nick_name" : "",
"user_profile_role" : 0,
"user_profile_self_signature" : ""
}
}
]'// Json Key请参考[FriendProfile]
user_data:string
返回值详解
名称 |
数值类型 |
描述 |
TIMResult |
TIMResult |
调用接口的返回值 |
code |
int |
值为ERR_SUCC表示成功,其他值表示失败。详情请参考 错误码 |
desc |
string |
错误描述字符串 |
json_param |
string |
Json字符串,不同的接口,Json字符串不一样 Json Key请参考FriendProfile |
user_data |
string |
ImSDK负责透传的用户自定义数据,未做任何处理 |
代码示例
using UnityEngine;
using UnityEngine.UI;
using com.tencent.im.unity.demo.types;
using com.tencent.imsdk.unity;
using com.tencent.imsdk.unity.types;
using com.tencent.imsdk.unity.enums;
using System.Linq;
using com.tencent.im.unity.demo.utils;
using System.Collections.Generic;
public class FriendshipGetBlackList : MonoBehaviour
{
public Text Header;
public Text Result;
public Button Submit;
public Button Copy;
public List<string> ResultText;
private string Data;
void Start()
{
Result = GameObject.Find("ResultText").GetComponent<Text>();
Header = GameObject.Find("HeaderText").GetComponent<Text>();
Submit = GameObject.Find("Submit").GetComponent<Button>();
if (CurrentSceneInfo.info != null)
{
Header.text = Utils.IsCn() ? CurrentSceneInfo.info.apiText + " " + CurrentSceneInfo.info.apiName : CurrentSceneInfo.info.apiName;
Submit.GetComponentInChildren<Text>().text = CurrentSceneInfo.info.apiName;
}
Copy = GameObject.Find("Copy").GetComponent<Button>();
Copy.GetComponentInChildren<Text>().text = Utils.t("Copy");
Submit.onClick.AddListener(FriendshipGetBlackListSDK);
Copy.onClick.AddListener(CopyText);
}
void FriendshipGetBlackListSDK()
{
TIMResult res = TencentIMSDK.FriendshipGetBlackList(Utils.addAsyncStringDataToScreen(GetResult));
Result.text = Utils.SynchronizeResult(res);
}
void GenerateResultText()
{
var Parent = GameObject.Find("ResultPanel");
foreach (Transform child in Parent.transform)
{
GameObject.Destroy(child.gameObject);
}
foreach (string resultText in ResultText)
{
var obj = Instantiate(Result, Parent.transform);
obj.text = resultText;
}
}
void GetResult(params object[] parameters)
{
ResultText = new List<string>();
string CallbackData = (string)parameters[0];
string[] DataList = CallbackData.Split('\n');
int count = 0;
while (count < DataList.Length)
{
int end = count + 400;
if (end > DataList.Length)
{
end = DataList.Length;
}
string[] textList = DataList.Skip(count).Take(end - count).ToArray();
ResultText.Add(string.Join("\n", textList));
count = end;
}
Data = (string)parameters[0];
GenerateResultText();
}
void CopyText()
{
Utils.Copy(Data);
}
void OnApplicationQuit()
{
TencentIMSDK.Uninit();
}
}